Unlucky Rabbit Games
Indie Game Development Blog

Dev Blog #3 – Things Are Starting to Click

Posted on 21 April 2026

Things Are Starting to Click

Week 3 already — wild how fast it’s going. This one was all about tightening the screws and getting the game to feel right while resisting the temptation to jump ahead into visuals too early.

Movement, Greyboxing & Staying Focused

The project kicked off with basic movement on two grey‑boxed levels. They’re still rough, but they’ve been perfect for testing pacing, layout ideas, and general flow. I’ve been deliberately holding back from dropping in any real art — sticking to pure greyboxing so I don’t get distracted by polish before the gameplay is solid.

Here is the sample tileset and a greybox screenshot, as you can see, it's very basic, mostly to test the flow and help guide the visual direction. I know it's not pretty, but the plan is to keep the actual levels greyboxed for now, this will save time later, constantly reworking art to fit level redesigns.

sample greybox level

Sample greybox level

sample tileset

Sample greyboxing tileset

This week I expanded the movement system quite a bit. Along with refining the core feel — jump arcs, acceleration, responsiveness — I added:

These additions open up a lot of possibilities for level design, even in the greybox stage.

Behind the scenes, I’ve also been improving the signals/messages system so different parts of the game communicate cleanly without turning into spaghetti.

Stuff That’s Done

All of this makes the prototype feel much more like an actual game loop instead of a collection of disconnected tests.

Stuff I’m Working On

Not the flashiest feature, but absolutely essential. Once this is stable, I can start building out more content without worrying about losing progress between sessions.

Bonus Update

The site is now registered with Google and Bing indexing, so dev blogs should start showing up in search results soon.

See you in the next update!